![]() With that in mind though, what traits specifically would you like to see? What direct causes? Certain traits that make pawns sloppier when they eat, enjoy it more or tend to overeat come to mind. As other people have mentioned, traits would be nice and could be dynamically added as in the aforementioned "Bad People".IT WORKS! Pawn sprites now update dynamically. Currently pawn body type changes only take place when the game reloads. I know it's possible but have yet to implement it. Right now I'm working on dynamically updating the pawn sprites.Based on the source code and my understanding of how it loads things adding new body types shouldn't be a problem as well, so that's nice.When a pawn eats, a factor of the nutrition value of the food is applied as severity toward the hediff.I plan on adding other effects to the hediff such as perhaps a small talking penalty at weights where they'd struggle with that (>1200lbs?). ![]() The hediff currently affects movement speed, need for rest, need for food and manipulation (only at rather high stages).Weight is measured and it's effects administered to pawn's through a Hediff that is applied at pawn generation.It’s been a painful few days of slogging through the source code and other people’s mods but I’ve finally made some headway.Ĭurrently I have the following features working:
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